Products
One core. Three ways to build.
GPU-native, written in Rust. The same engine that renders games renders native apps — and, one day, worlds you can step inside.
1.
Bungine
A GPU-native game engine in Rust — the core everything else is built on.
Read further2.
BunFrame
The rendering core aimed at software — native apps instead of games.
Read further3.
Halo-Bun
A full-dive headset built around the engine — the worlds you make, made inhabitable.
Read furtherLanguage
Rust
Render backend
wgpu
GPU targets
Vulkan · Metal · DX12
Platforms
macOS · Windows · Linux
Bunzed is early.
Everything here is being built in the open. Follow along as it takes shape.
See the road-map