Products

One core. Three ways to build.

GPU-native, written in Rust. The same engine that renders games renders native apps — and, one day, worlds you can step inside.

1.

Bungine

A GPU-native game engine in Rust — the core everything else is built on.

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2.

BunFrame

The rendering core aimed at software — native apps instead of games.

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3.

Halo-Bun

A full-dive headset built around the engine — the worlds you make, made inhabitable.

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Language

Rust

Render backend

wgpu

GPU targets

Vulkan · Metal · DX12

Platforms

macOS · Windows · Linux

Bunzed is early.

Everything here is being built in the open. Follow along as it takes shape.

See the road-map